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King of Wushu Interview - CRYENGINE Powered Action MOBA Coming This Year to the West

If you're an MMO fan, there'due south a gamble you might have played Historic period of Wushu (Wulin in Europe), the Free-to-Play MMORPG created past Snail Games. Based on the Wuxia-inspired lore of adventures and martial arts in medieval China, the game was fairly successful to the extent that it spawned a mobile spin-off titled Age of Wushu Dynasty.

However, the adjacent big championship in Snail Games' pocket is Male monarch of Wushu. The genre is quite unlike, since this is an action oriented MOBA where 2 teams of players (5v5) fight each other subsequently choosing their heroes from a roster of 36 Kung Fu warriors.

The graphics are also much better, thanks to the use of Crytek'south CRYENGINE. King of Wushu was as well one of the showtime DirectX 12 tech demonstrations when it was showcased at last year's Build, later two engineers spent six weeks porting it to the new API. Nosotros talked about this and much more, such equally the imminent N American/European beta tests and their attempt to add true cross-play functionality, with Snail Games' Assistant Project Manager Chao Cai.

What practise you think about the growing contest in the action MOBA genre? How will your game stand out?
Growing competition also means growing popularity, and I'm happy to see that. Compared to other MOBAs in the market, Rex of Wushu is unique in its approach to the genre past incorporating aesthetics from Chinese Wuxia fantasies. Additionally, the game features several beautifully-detailed battlefields based on kung fu legends, animations based on motion captures of real martial artists, flying skills similar those featured in pop kung fu movies, and so on. This unique approach to gameplay and aesthetics is what really helps Male monarch of Wushu stand out compared to the competition.

Are you going to add more gameplay modes and maps in the side by side months? If so, will they be paid or complimentary DLC?
So far, in that location are four maps in Rex of Wushu, along with some interesting metagame features such equally persistent character levels and upgradeable stats. We intend to expand our map roster in the time to come and keep to improve upon on the base of operations game. New maps and gameplay modes volition all be available for free.

Do you intend to deport beta events for Male monarch of Wushu in North America/Europe? If so, can we expect them this year?
Actually, we are decorated preparing a beta version for Northward America and Europe right now; barring any major technical issues, I believe it should be launched around the centre of the yr.

You lot prepared one of the commencement DX12 tech demonstrations. What was your experience with DirectX 12 on PC? Do you programme to add together more DX12 features to farther better functioning?
Applying DX12 to Male monarch of Wushu really helped show us the incredible capabilities of DX12; we would definitely like to explore additional DX12 features and functionality.

Do you intend to upgrade the game to the latest engine version (CRYENGINE V)?
We are very positive that CRYENGINE V will atomic number 82 to great improvements when used alongside DX12, VR, equally well equally the game itself, and then we are experimenting with the newest version to see exactly how nosotros tin can utilise it to improve gameplay.

Have you considered adding support for Vulkan, the low-level API by Khronos Group, in King of Wushu?
We hadn't planned on it.

Co-ordinate to this article, you take been planning to add cross-platform back up in Male monarch of Wushu for quite a while. Now that Microsoft officially opened the gates of Xbox Alive, tin we await PC/PS4/XB1 players to exist able to enter the aforementioned match?
We have been trying to make this game cantankerous-platform for a while but there are still some kinks we need to work out; hopefully we can integrate true cross-platform play in the near futurity.

In this interview you mentioned the intention of making King of Wushu uniform with the Oculus Rift and PlayStation VR devices. Do you have an ETA for this and what well-nigh compatibility for the HTC Vive? Also, will at that place be any differences between the various VR versions?
We don't have a solid plan for VR integration merely all the same.

How will the game run on PlayStation 4 and Xbox One? Volition there exist a drop in graphics fidelity from the PC version, and which resolution/frame charge per unit are yous targeting for these ii platforms?
King of Wushu runs adequately stable on both PS4 and Xbox One. When compared to the PC version, PS4 and Xbox Ane versions are comparable to mid/high-level graphics on the PC. The PS4 version will exist 1080p resolution and Xbox I will be 900p; on both platforms King of Wushu will run at 30+ FPS.

From your perspective, would the rumored upgraded PlayStation 4/Xbox One consoles be helpful or not for the marketplace?
The improvement of hardware will always help fulfill game'due south development ideals, enrich the players' gaming feel, too as improve some special effects in the game. What'south more, enhanced hardware will enable u.s.a. as developers to apply more new technologies in games. Based on what nosotros've heard about these new consoles so far, the customs wouldn't be split past the release of these new consoles since games will be required to run on first generation consoles likewise. At least from where we're standing, I can't see any downsides for the market.

Thank you for your fourth dimension.

Source: https://wccftech.com/king-wushu-interview-cryengine-powered-action-moba-coming-year-west/

Posted by: taylorshantoote1978.blogspot.com

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